


I guess some testing is required to understand if piercing skills are balanced even later in the game. I don't know if you can redirect the damage to scale with INT and Warfare but if you cannot I don't know if it's worth it and maybe it's better to simply put damage to physical and have only the status effect bypass armor. He also has YouTube videos showcasing them. Here are links to both a lone wolf build and a 4-party build, with a step-by-step levelling guide. The piercing damage is a good idea on paper because it bypass armor, but in practice it is very difficult to make a good build as piercing damage naturally scales out of finesse that's not exactly the best stat for a mage. I’ve played a lot of bloodmage and found that sin tee/lost sinner has the best builds for it. In fact this is by far the best option because ALL necro blood spells (like Grasp of the Starved or Blood Storm) work in the same exact way.

P.S: For those complaining about "not scaling damage": the damage of the skills scales with Warfare, just like for Necro spells, because the damage is physical. I wanted to do the third play-through simulating a Blood Mage with Necro spells but with this mod it's all another thing and I'm really happy someone did the class (because I'm too lazy nowadays to do it myself). Will report better later when I play with the class in a normal play-through. Very good class, balanced and well done, at least for what I've seen in a quick test.
