
When the house is entered again, the torch will be lit, providing light to the previously dark room.
The lighting can be remedied by dropping a torch from the Dragonborn's inventory. The secret room has minimal storage as well as poor lighting, making its use limited. There is a thief cache barrel to the left as the Dragonborn exits the house after completing the necessary quest for Delvin Mallory after joining the Thieves Guild. Hjerim has the biggest armory of all the houses (disregarding add-on content), with three mannequins and many weapon racks, as well as plaques for both shields and weapons. Niranye, the Windhelm fence, is located outside in a market stall, whereas many other fences require at least one additional transition to reach or are hard to track down. Adding a children's room does not mean sacrificing the alchemy and enchanting facilities. It is in close proximity to smithing facilities, a smelter, an alchemist's shop, a general merchant and the Windhelm fence, all of which are closely grouped. Hjerim contains both an arcane enchanter and an alchemy lab. Talking to the Jarl's Steward, Jorleif, enables the purchase of decorations for Hjerim however, the quest "Blood on the Ice" must be completed before buying decorations and the cleanup package from Jorleif, or else glitches ensue. The quest is automatically gained when entering the house for the first time, if not previously started. The key can also be obtained during or after "Blood on the Ice" by pickpocketing it from or talking to Tova Shatter-Shield. Upon becoming a Thane of Eastmarch, a housecarl, Calder, will be assigned by the Jarl to look after Hjerim and serve the new Thane.Ī part of the quest " Blood on the Ice" takes place here, but the purchase of the property is available before or during the quest, giving the Dragonborn the key to the house which allows entry to the house without having to pick the master lock on the front door.
Completing " Rescue from Fort Neugrad" (for the Stormcloaks), or the full Civil War questline for the Imperials is necessary to purchase this house. Purchasing all upgrades costs an additional 9,000.
Purchasing the cleanup package will clear its bloodstained furnishings, enabling the purchase of the needed upgrades to transform it into a combined Alchemy and Enchanting workshop. The secret chamber, hidden behind a ground-floor wardrobe to the rear of the first floor, is where the Butcher kept the severed body parts of his victims with which he intended to reanimate his dead sister. It originally belonged to Friga Shatter-Shield, until she was tragically murdered by the Butcher. Hjerim also has a large armory with a number of mannequins, display cases, shelves, and weapon racks. The house has two floors, several spacious rooms and a hidden chamber. It is located in the Valunstrad quarter of Windhelm.